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Assistive Device Design

Today, you will become product designers and engineers. Your team will receive a real-world challenge and design an assistive device that helps someone complete a task more easily, safely, or independently. You will not be given a solution—you will need to understand your user's problem, invent your own idea, build a prototype, test it, and improve it based on feedback.

Elementary

Design thinking, empathy

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Project Details

Theme

December | Product Design

Messy Level

1

Suggested Location

Classroom

Prep & Classroom Structure

Volunteer Prep:

• Print and cut one challenge card per team.

• Prepare identical material kits in bags or trays so groups begin with the same basic resources.

• Place extra cardboard, tape, string, and testing objects at a shared supply station. • Select safe containers and classroom objects for testing.

• Pre-cut cardboard for younger groups if needed.

• Set up separate testing areas for challenges requiring movement or distance.

• Do not show students example assistive devices before the activity; this helps preserve creative problem-solving.


Suggested 45–60 Minute Class Flow:

• 5 min: Introduction and real-world connection

• 5 min: Assign challenge cards and identify user needs

• 5–7 min: Brainstorm and sketch

• 15–20 min: Build prototype

• 8–10 min: Test and gather feedback

• 5–8 min: Improve and retest

• 5 min: Team share-out and reflection


Team Roles:

  • Product Designer

  • Builder

  • Materials Manager

  • Tester/User Researcher

  • Presenter

Roles can be combined for smaller groups.



Materials

Per team of 4–5 students:

• 2–3 pieces cardboard

• 4 craft sticks

• 2–3 straws

• 2 index cards

• 1 paper cup

• 2 rubber bands

• 2–3 paper clips

• 18–24 in. string/yarn

• Approx. 24 in. masking tape

• 1 pair scissors

• 1 sheet aluminum foil

• Small classroom objects for testing, such as pencils, pom poms, blocks, erasers, or cups


Shared:

• Assistive Device Challenge Cards

• Rulers/measuring tape

• Pencils

• Scrap paper for sketches

Project Instructions

1. Introduce the Problem: Explain that engineers and product designers create tools that help people complete everyday tasks more safely, comfortably, or independently.

2. Form Teams: Divide students into groups of 4–5.

3. Choose a Challenge: Give each group one Assistive Device Challenge Card. Groups may receive different challenges.

4. Identify the User Need: Students read the problem and discuss: Who are we designing for? What task is difficult? What should our device help them do?

5. Brainstorm: Teams generate at least 2–3 possible ideas before selecting one.

6. Sketch: Draw the proposed device and label important features and materials.

7. Build: Create a working prototype using only the provided materials.

8. Test: Follow the testing requirement on the challenge card. Whenever possible, have a student who did not build the device test it.

9. Gather Feedback: Ask the tester: What worked? What was difficult? What would make this easier to use?

10. Improve: Teams make at least one change based on testing or feedback.

11. Retest: Test the improved design and compare the results.

12. Share: Each group briefly explains the problem, its solution, and one improvement it made.


Print these out and create 4 sets of 6. Then cut them into task cards and randomize per group.



Class Video

Please share with teacher ahead of session.



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